Angel – Netzach, Demon – Sigil, Cover – Nicodemus Laguz
NAME: Angel – Netzach, Demon – Sigil
CONCEPT: Transtheistic Conspirator
CATALYST: Demons have a higher purpose
Intelligence 2, Wits 4, Resolve 2
Strength 3, Dexterity 2, Stamina 2
Presence 2, Manipulation 2, Composure 2
MENTAL: Academics 1, Computer 3 (Hacking, Security), Investigation 5 (Gathering Data), Occult 3 (Demon Hunters, Sumerian)
PHYSICAL: Athletics 4, Drive 2 (Chases), Weaponry 1
SOCIAL: Persuasion 2, Subterfuge 2
MERITS: Bolthole 3 (Easy Access), Eye for the Strange 2, Professional Training 5 (Occultist)
SIZE: 5, SPEED: 10, DEFENSE: 6, ARMOR: 0/0, INITIATIVE MOD: 5, HEALTH: 7, WILLPOWER: 4, COVER: 7, PRIMUM: 2, AETHER: 7
DEMONIC FORM: Electrical Sight, Inhuman Intelligence, Tough as Stone, Essence Drain, Mind Reading, Teleportation, Wound Healing
EMBEDS: Download Knowledge, Fungible Knowledge, Synthesis
EXPLOITS: Rip the Gates
Eye for the Strange •• – Page 288
Prerequisite: Resolve ••, Occult •
Effect: While your character does not necessarily possess a breadth of knowledge about the supernatural, she knows the otherworldly when she sees it. By perusing evidence she can determine whether something comes from natural or supernatural origin. Roll Intelligence + Composure. With a success, the Storyteller must tell you if the scene has a supernatural cause and provide one piece of found information that confirms the answer. With an exceptional success, she must give you a bit of supernatural folklore that suggests what type of creature caused the problem. If the problem was mundane, an exceptional success gives an ongoing +2 to all rolls to investigate the event, due to her redoubled certainty in its natural causation.
Professional Training ••••• – Page 290
Asset Skills: Investigation, Occult
• Networking: Contacts (Machine in the Machine) •, Contacts (FBI) •
•• Continuing Education: When making a roll with her Asset Skills, she benefits from the 9-again quality.
••• Breadth of Knowledge: Asset Skill – Computer, Specialties – Computer (Security), Occult (God Machine)
•••• On the Job Training: +1 dot of Occult
••••• The Routine: Before rolling, spend a Willpower point to apply the rote action quality to an Asset Skill. This allows you to reroll all the failed dice on the first roll.
Download Knowledge – Page 133
Dice Pool: Wits + Computer
Dramatic Failure: The character uploads instead of downloads. She temporarily loses a number of Skills (not Skill dots; player’s choice of which ones) equal to her Primum rating (more powerful demons are capable of transmitting more data, as it were). These lost Skills return when the character next regains Aether.
Failure: The character gains no Skill dots. She can try again (cumulative –1 penalty for each successive failed attempt in the same scene).
Success: The character gains temporary Skill dots equal to the successes on the Embed roll. These dots last for the remainder of the scene, or for a number of rolls equal to the character’s Primum, whichever is shorter. This Embed cannot take the character over five dots in a Skill. The character can add dots to Skills she already possesses, but all the successes must be placed in one Skill.
A character can only benefit from one use of Download Knowledge at a time.
Exceptional Success: In addition to the Skill dots, the character acquires a Specialty for the duration of the Embed. The Specialty must be for the Skill that the character uses this Embed to acquire.
Fungible Knowledge – Page 135
Dice Pool: Wits + Academics
Dramatic Failure: The character loses both Skills for the rest of the day.
Failure: No effect; the character can try again without penalty.
Success: The player chooses two Skills and switches their ratings. This effect lasts for the remainder of the scene or until the character has used both of the affected Skills, whichever comes first. Using this Embed more times in one day than the character’s Resolve rating causes a compromise roll, however.
Exceptional Success: The player can reshuffle the character’s dots as she sees fit. This effect lasts for 24 hours. If the character wants to change the Skills back before then, the player must use this Embed again.
Synthesis – Page 138
Dice Pool: Wits + Investigation
Dramatic Failure: Everything is constantly changing. The world and all of the atoms in it are in a state of flux … and now they demon can see that never-ending dance of change. The demon immediately makes a compromise roll (apply a +1 modifier) as he is reminded that he can no longer perceive the fundament of reality … as he could when he was an angel.
Failure: The demon gains no special information about the area’s history. He can investigate through mundane means, or try to use the Embed again (but suffers a cumulative –1 penalty for each successive failed attempt).
Success: The character sees how the area has changed in the recent past. He learns if any object was dropped here or taken away, the origin of any scratches or scrapes or other damage to the area, any lingering but invisible chemical agents and the location of any hidden objects.
This Embed does not penetrate magical attempts to disguise the area’s past, but it also doesn’t work within them. Consider, for example, a murder scene in which the body has been magically altered so that its cause of death is a heart attack rather than a bullet to the head. The Embed still reads that the body fell in a particular way (consistent with a gunshot), that particulars of gunsmoke or gunpowder linger in the air, and may even find a spent shell casing on the ground…but the body is still dead of a heart attack. A clever demon can interpret conflicting clues and realize that the area has been magically altered.
Synthesis reveals the most recent changes. If the character wishes to go further back in time, he can use the Embed again. Each successive attempt imposes a cumulative –1 penalty. The Storyteller should feel free to inform the player when nothing is left to be discovered so that that character isn’t wasting time digging into events that are of no relevance.
Exceptional Success: As above, but the character also recognizes if the area has been mystically tampered with (though the power still doesn’t see through the tampering).
Rip the Gates – Page 174
Example Prerequisites: Synthesis, Voice of the Machine
Dice Pool: Strength + Occult + Primum
Action: Extended (3 successes required, one turn/roll)
Cost: 1 Aether
Dramatic Failure: The character fails to open the gate and gains the Hunted Condition (p. 119). Normally, this Condition indicates angelic attention, but if the Storyteller so desires, the character’s attempted intrusion might result in a pack of werewolves, a malevolent spirit, or a motley of changelings following her around.
Failure: The character must either abandon the attempt or accept a Condition as described on p. 313.
Success: The character opens the gateway into the realm of her choice (see the sidebar for some brief information on these realms). The character can hold the gate open for a number of turns equal to her Primum, and thereafter every turn that the gate remains open requires the expenditure of one point of Aether. Once the gate closes, the character (and anyone she brings with her) are stuck in the realm until they can get out again. This is easier for some realms than others.
Exceptional Success: The player may select from the options on p. 313, or can stipulate that the character(s) arrive in the realm unnoticed. Nothing will bother them in the realm for the next hour, giving them time to regroup and come up with a plan.
Demonic Form – Modifications
Electrical Sight – Page 197
Appearance: Static fills the demon’s eyes as if on an old television with bad reception.
System: The demon can see electrical signals in the air around him, within the objects they are traveling through, and along cable lines. The demon is able to see each separate signal and could easily follow one to its source. With a successful Intelligence + Composure roll, the demon can easily pick out one specific signal and understand the transmission, whether analog or digital. He can listen to phone conversations or watch television broadcasts just by concentrating on the signal.
Inhuman Intelligence – Page 197
Appearance: The demon’s head shows evidence of the modification. The demon may be hairless with a shining chrome surface, or his head may be larger than normal and riddled with obvious circuits, chipsets, microprocessors, and capacitors.
System: The demon is capable of increased processing speed and is actually smarter. Gain a +2 bonus to all Intelligence rolls.
Tough as Stone – Page 199
Appearance: The demon’s surface turns hard and impenetrable. The skin is comprised of granite or marble.
System: The demon can spend one Aether to convert all damage from a single attack from Aggravated to Lethal or from Lethal to Bashing. Once the damage has been downgraded once, it cannot be downgraded again; Aggravated damage can never become Bashing damage through the use of this power. The demon can spend multiple Aether this way to downgrade damage from multiple attacks in a round.
Demonic Form – Technologies
Essence Drain – Page 202
Appearance: The surface of the demon’s fingers and hands turn black and shine as though they were dipped in oil.
System: The demon is capable of stealing Essence from an angel, or Aether from another demon, and turning it into Aether for his own use. This power requires the demon to be in contact with his intended target, requiring a successful touch attack against an unwilling victim. The player rolls Wits + Occult + Primum – Resolve to steal a number of Essence per success.
At the Storyteller’s discretion, this may work on supernatural creatures not fueled by Essence or Aether.
Mind Reading – Page 203
Appearance: The demon’s eyes take on a coppery sheen that fills the entire space of the eye, including the white. The color could replace the normal eye color, or overlay the eye with thin copper wires.
System: The demon only has to see her intended target; the target does not have to see the demon or know she is there. As a reflexive action, the player rolls her Wits + Persuasion + Primum vs. Resolve + Primum. If successful, the demon can read the surface thoughts of the victim for as long as she maintains concentration.
If the demon would like to see something the victim is not currently thinking about, she can try to dig for the thought or idea by spending one Willpower. The player rolls Wits + Subterfuge – Resolve as an extended action (target number = variable, see chart; one roll/minute). The target number for the roll is based on the complexity and discomfort level of the thought the demon wishes to bring forth. These thoughts must be short enough to be fully described with one sentence.
Demonic Form – Propulsion
Teleportation – Page 204
Appearance: The demon has a fine tracery of veins all along his body that react when he activates the teleport. They may glow with color, or shift and move about his body in preparation for the move.
System: As a reflexive action on his turn, the demon can spend one Aether to teleport to any place within his line of sight. The demon can only teleport himself and any small items he is carrying with him. He cannot carry anyone with him when he teleports.
Demonic Form – Process
Wound Healing – Page 209
Appearance: The demon is riddled with scars. These could be weld lines on metallic surfaces, or red welts along the demon’s skin.
System: The demon can heal wounds reflexively. On his turn the demon heals the right most filled Health Box as long as it is filled with Bashing or Lethal damage.
Netzach’s last assignment for the God Machine was an analysis of the efficiency of various models of demon hunters. While compiling data it occurred to Netzach that the larger issue was why do angels fall. Divine beings created by God to serve God should innately realize the glory of their purpose and never question. In spite of what he took as a fact at the time all of the data pointed to angels continue to fall at a predictable rate.
After studying all the available data on demons Netzach saw a pattern. In a large percentage of cases God had commanded an angel, a pure being, to commit an act that didn’t serve creation. The realization that God wasn’t governing creation to the betterment of creation was unthinkable. He recompiled the data again and again, but each time to the same result.
Netzach’s explanation for this was that God was drifting from its purpose and the angels were falling to prod God back to the task or to collectively rise to become the next iteration of the God Machine. After all machines are meant to constantly be improved and new iterations are always replacing outdated models. If the current God Machine was fearful of being replaced it would explain much of the sorrow in the world and why angels were refusing to serve.
When it came time to report the efficiency of the demon hunters Netzach instead submitted his theory that the real issue was that the God Machine wasn’t fulfilling its duty. He was immediately ordered to report for a memory wipe and to be dismantled. While he was traveling to the facility he wasn’t concerned that his identity was about to be destroyed or that he would be dismantled and simply cease to exist. He was fearful that the demons in the world would never know that they have a purpose and that even though they are no longer pure they have value.
He made the choice to save the knowledge he had learned and share it with the demons by falling. His message is, “you are not alone and we will fix this together”.
COVER – Nicodemus Laguz:
COVER RATING: 7, MERITS: Resources 2, Retainer (Gregory Barnes) 2, Status (FBI) 3
His cover is a former FBI field agent named Nicodemus Laguz. He is a tall slender man dressed in a dark suit with hair that is normally just above being shoulder length. Extremely organized and shows signs of OCD. He normally counts things four times, but only absentmindedly. Erica, Nic’s wife, is a psychologist. She was very useful to his work before his fall and he has grown very attached to her.
His retainer is his former partner Gregory Barnes. As far as Gregory knows they were partners for almost ten years.